![]() ![]() ![]() It is in the north-central Anmatyerr region, but many people living there have Kaytetye affiliations, and some older people speak Kaytetye. ![]() Wilora is a small community about 260km north of Alice Springs, just off the Stuart Highway. This week we took the signadome to Wilora, to record iltyem-iltyem with Kaytetye speakers. From there, we will discuss who is interested in putting their material online, on the iltyemiltyem web site. The first aim for the Wilora recordings is to make a dvd compiling the best material from each signer who participated in the recordings. The photo shows screen capture of an annotation file of a recording from Janie Mpetyane, one of the Wilora sign consultants. index finger, cupped, finger clicks) and the number and direction of their movements within the signing space. Points are annotated according to hand shape (eg. A second pass through will drill down more deeply into the material – for example, looking at all the ‘points’ that form the basis of the rich system of deictic reference in iltyemiltyem. We are also logging each file, entering the basic data related to the recording event (who, where, when, and a basic summary of the file contents). ![]() We are focusing on a first pass through the material, identifying sign utterances and individual signs. These recordings are being annotated in Elan. I just got my freesync monitor and freesync + vsync seem to be working great for me.We are in annotation mode with iltyem-iltyem, working on the recordings from last November at Wilora, plus more recent material recorded at Ti Tree. I don't know all the ends and outs but everything seems to work great so far. ĪMD_Robert Technical Marketing 30 points 7 months agoĭo not use any sort of frame capping with FreeSync. The frame time analysis algorithms that govern FreeSync, FRTC or other methods will conflict and break both solutions. Here's why:ġ.The only time you'd want to turn off vsync with FreeSync is if the app's FPS can go way above your monitor's max refresh and you want the lowest possible input latency at the expense of a little tearing at high framerates. FRTC is the antithesis of this, so it doesn't make sense to use FRTC in this case.Ģ. If you're not trying to get the lowest possible input latency, or the app's FPS stays inside your monitor's DRR window on the regular, then leaving vsync enabled will cap your framerate anyways. FRTC is redundant.įRTC is for people with regular ol' monitors who are playing low-demand games running in the hundreds of FPS, which just burns power and runs the fan faster than necessary. So 0-40 it wil be Vsync, 40-60 Freesync, 60+ Vsync?ĪMD_Robert Technical Marketing 5 points 6 months ago* GaborBartal AMD R7 1700 || MSI R9 390X 8GB 2 points 6 months agoĮxcuse me for the dumb comment, but then if I turn on VSync in a game and enable Freesync in Crimson + in the monitor's menu, VSync only kicks in outside the Freesync range of my monitor? Mine is 40-60 Hz with a max of 60. EDIT: At 60+ on your display: vsync will cap the framerate automatically, effectively forcing the game back into the FreeSync range of your display for smooth gameplay. If you had an ordinary monitor at 60Hz, it would kick the framerate down to 45 or 30 FPS and you would experience stuttering.ĪMD_Robert Technical Marketing 16 points 5 months ago* In practice you would see a smooth 60 FPS for a while, then your framerate might dip and FreeSync would activate and continue the smoothness. If vsync is enabled, it is only active when the FPS is above or below your monitor's refresh rate range. If FPS is below, the monitor has no choice but to use vsync in the double or triple-buffer mode you've set. This will avoid tearing, but add input latency. If the FPS is above, the GPU will reject frames ("FPS cap") to keep the application inside the FreeSync window. You won't get the lowest possible input latency due to rejected frames, but no extra latency is being added. When your game is in the FreeSync window, this is the lowest possible input latency. If you really care about input latency, then you can turn vsync off. If the app is inside the FreeSync window, FreeSync is active. This is the lowest possible input latency. If the app is below the FreeSync range, monitor will run at max refresh until the app's FPS gets back inside the DRR window. You will experience tearing, but no frames will be buffered or held as with vsync. If the app is above the FreeSync range, monitor will run at max refresh and your FPS can go however high it will. This sustains the lowest possible input latency because no frames are being buffered, held or rejected as with vsync. You will experience some tearing until the FPS falls back inside the FreeSync window and FreeSync resumes. ![]()
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