![]() You know what you’re getting, you know it’s fun and you know it will show off the power of your brand-new hardware. In this way, it makes sense that Ridge Racer became such a common launch game. With four Ridge Racer games releasing for the PlayStation in as many years, these rules were firmly underlined. Every entry is meant to meet these criteria when you pick up a Ridge Racer game, it should include these three things. Overall, Ridge Racer laid down three defining traits or “rules” for the series: visceral arcade racing, dazzling visuals and fantastic original music. The first Ridge Racer immediately defined everything about the eventual series: high-speed arcade racing where you drift around corners to keep your speed up a vibrant, realistic look with car models and tracks that were entirely fictional tracks set on mountain roads and other natural Outrun– and Daytona USA-esque backdrops instead of closed circuits and bangin’ techno soundtracks. It was another way that Ridge Racer showed off the PSX, supporting an exclusive peripheral that you couldn’t find on any other console. ![]() The neGcon was a weird but supposedly wicked motion controller designed for racing games, imitating analog-stick controls in racing games by letting you twist each half of the pad in opposite directions. ![]() Ridge Racer was also the first game to support the neGcon, a controller released by Namco around the same time. Ridge Racer also saw an updated version and two sequels on the PlayStation, as well as an expanded port on the Nintendo 64 which, bizarrely, released five years later in 2000. Though it was released in arcades in 1993, the faithful PSX port was a huge success and has been credited with the console’s early lead over the Sega Saturn. The original Ridge Racer was both the first entry in the series and its first launch title, releasing alongside the PlayStation in 1994 (Japan) and 1995 (everywhere else). Of the 22 games in the series – some of them being ports or updates of other entries – eight were also launch titles, so we’re here to investigate exactly what makes this iconic arcade racer so well-suited to the next-generation transition. Yamasa Digi World: Collaboration SP Pachi-Slot Ridge Racer (2009) - Port of the pachinko game Pachi-slot Ridge Racer.Namco’s Ridge Racer series has a real knack for launching alongside new consoles.Ridge Racer (2004) - PSP game featuring cars and tracks from previous games.Ridge Racer DS (2004) - Port of Ridge Racer 64.Critical Velocity (2005) - Second spin-off.R: Racing Evolution (2003) - First spin-off in the series.Pachi-slot Ridge Racer 2 (2009) - Pachinko game.Pachi-slot Ridge Racer (2008) - Pachinko game.The official mascot for the series is Reiko Nagase, who has appeared in nearly every game in the series, starting with the arcade game Rave Racer. Newer games in the series include many courses from older games, notably Ridge Racer and Ridge Racer 2, albeit with minor changes. The series takes place in the fictional "Ridge City", with courses being set in beaches, mountains, forests and cities. Additionally, the series features numerous racing teams inspired by other Namco arcade games, such as Dig Dug, Pac-Man, Xevious and Mappy. The cars are decorated with fictional companies, with names being taken from Namco video games and characters. Most games also have a time limit for how long the player has to win the race, and the race will be over should that timer be up. ![]() The player can drift around corners to gain as much speed as possible, and to avoid crashing into walls. In most games in the series, players take control of a race car, in an attempt to overtake other opponents and win the race. ![]()
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